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  • Writer's picturePang Ren Tan

Animhub all features and descriptions

Export FBX from Maya to Unity seamlessly then export and see

it in engine whenever you feel like it. Yay!

Foot snapping anyone? Well snapping anything for that matter.

If you're tired of waiting on referencing. OR you have big scenes

that need to be optimized ... but you give up when looking at

your reference editor.

If you have tonnes of Keyframes that needs to be shifted but after

you release your mouse click, the keyframe just went 1 frame too far. Nooo...

When you finished animating all the cycles of a character and you realize...

the idle position needs to be shifted. For all your cycles

Well... if these issues ever bug you. You can grab Animhub here.

disclaimer : I'm doing major rework on the script. So some functions might not work well.


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